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#indiedev

37 posts · Last used 11h

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@goodbinary@mastodonapp.uk · 11h ago
Starting to see some routes get completed on Hike Maker again which is always great to see. Must be the arrival of spring 🌤️I really should get out myself! #indiedev #hike #walk
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@hbrpgm@adalta.social · Mar 09, 2026

📺 https://peer.adalta.social/w/pBERzpXZPT8mYZ5soV3yNe 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️

Un tutoriel sur le shader Toon pour Godot illustre la tendance croissante des développeurs indépendants à maîtriser des techniques graphiques avancées, malgré une diffusion initiale entravée par des problèmes techniques.

#gamedev #indiedev #godot #godotengine #shader

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@hbrpgm@adalta.social · Mar 09, 2026

📺 https://peer.adalta.social/w/1RStJFDsyqQ2FBYc3zK4Tm 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️

A technical guide’s disappearance reveals systemic fragility in indie dev knowledge sharing.

#gamedev #indiedev #godot #godotengine #shader

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@hbrpgm@adalta.social · Mar 09, 2026

📺 https://peer.adalta.social/w/28Fixq3igy1ZywRmRF5Wba 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️

Ein hochwertiges Tutorial-Ressourcenangebot wird durch technische Fehler und veraltete Marketing-Praktiken untergraben.

#gamedev #indiedev #godot #godotengine #shader

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@quazarsamcoupe@mastodonapp.uk · Mar 09, 2026
@jonn_blanchard@retrochat.online We #indiedev's need all the support we can get. Just bought the ZX Spectrum version through your itch.io
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@hbrpgm@adalta.social · Mar 09, 2026

📺 https://peer.adalta.social/w/9mLs3MZBaUt5C2RD27MxmN 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️

A solo developer’s promotional week highlights the chaotic, platform-scattered reality of modern game marketing.

#gamedev #twitch #indiedev #indiegame #threads

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@hbrpgm@adalta.social · Mar 09, 2026

📺 https://peer.adalta.social/w/6QNb8jzRdBARaJbtUGrL55 🔗 🇩🇪🇺🇸🇫🇷 🔗 ℹ️

Einzelne Content-Ersteller navigieren die Fragmentierung der Streaming-Landschaft durch taktische Plattformverteilung.

#gamedev #twitch #indiedev #indiegame #threads

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@justdaveisfine@mastodon.gamedev.place · Mar 08, 2026
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@DoodleDonut@equestria.social · Mar 03, 2026
My game now has a Steam page, and it's called Sparky's Sketch Quest! Reasoning behind the name further below. If you're interested, please give it a wishlist on Steam! store.steampowered.com/app/4407780/... #godot #gamedev #indiedev #steam
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Root @PingZing@pony.social Open
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Ancestor 2 @PingZing@pony.social Open
@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
Parent @PingZing@pony.social Open
@PingZing@pony.social
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
Current reply
@PingZing@pony.social · Mar 02, 2026
Couldn't resist tweaking it. Now it's perfect. Searches 6 pixels in either direction to find an open space. If it finds it, it gently slides the player over at 25% speed. #indiegames #indiedev #gamedev
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Parent @PingZing@pony.social Open
@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
Current reply
@PingZing@pony.social · Mar 01, 2026
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
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@goodbinary@mastodonapp.uk · Feb 27, 2026
A nice write up about SoloTime in this weeks Club Macstories newsletter - “If you’re looking for a way to time track and invoice clients, SoloTime is an interesting and polished approach that’s worth checking out” ☺️ #indiedev #ios #iphone #ipad #apps
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@Jilly5@mastodonapp.uk · Feb 27, 2026
SCALE Daily Puzzle 🧗 SCALE #71 ⬜⬜🟩 ⬜⬜⬜🟩 🟨🟨🟨🟨🟩 🟨🟨🟨🟨🟨🟩 🟨🟨🟨🟨🟨🟨🟩 🙄 #DailyWordPuzzle #IndieDev #ScaleWordGame
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@quazarsamcoupe@mastodonapp.uk · Feb 25, 2026
https://linktr.ee/quazarsamcoupe A quick post to my new LinkTree for links to everything #retrocomputing I do - my main website for all my SAM Coupe development, the two smaller sites for ZX Spectrum hardware and peripherals for RC2014 & compatibles. My other social media accounts and my Tindie and eBay stores. #samcoupe #zxspectrum #rc2014 #retrogaming #demoscene #indiedev #gamedev #z80
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@glassbottommeg@mastodon.gamedev.place · Feb 25, 2026
Our next game is Verminsteel! You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: https://store.steampowered.com/app/4352280/Verminsteel/ #indiegame #indiedev #gamedev (boosts super appreciated) https://www.youtube.com/watch?v=j8_SQwxaAjE
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@goodbinary@mastodonapp.uk · Feb 25, 2026
Took a while, but now have fixed price invoicing working in SoloTime. Productive afternoon! #indiedev
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@igdalahti@mementomori.social · Feb 25, 2026
More Finnish game devs in news! "Kimmo Lahtinen (@gimblll@mastodon.gamedev.place) teki lähes yksin Sektor-pelin, jonka ulkomaiset mediat nostivat viime vuoden parhaisiin Riippumaton pelintekijä Kimmo Lahtinen toivoo, että Suomessa arvostettaisiin pelintekijöitä samalla tavalla kuin muita taiteilijoita." https://www.hs.fi/kulttuuri/art-2000011811204.html ($) #gamedev #indiegame #indiedev #peliala #kulttuuri #pelit
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@goodbinary@mastodonapp.uk · Feb 22, 2026
Giving Hike Maker some attention on a wet Sunday evening. #indiedev
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@goodbinary@mastodonapp.uk · Feb 19, 2026
First coding all week after a crazy few days. Fixed a bug and submitted for review. Also, I’d like to introduce some of the SoloTime crew, drawn by hand, by my nephew William. #indiedev #art
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@mickgeek@social.linux.pizza · Feb 16, 2026
Project #introduction Introducing DITS — a Developer Issue Tracking System built exclusively for solo developers. 🛠️ Tired of Jira-shaped tools designed for teams of 50? Every feature in those tools assumes collaboration — approvals, assignments, team dashboards — and you pay the complexity tax even when you're the only user. DITS strips all of that away. What makes it different: → Zero-friction capture — create issues from the web app, CLI, IDE, or mobile with minimal keystrokes → Keyboard-first design — every action has a shortcut, with a Command Palette (Cmd/Ctrl+K) as the primary interface → Sub-100ms interactions — optimized for flow state, not loading spinners → Deep Git integration — auto-creates branches from issues, links PRs and commits bidirectionally, closes issues on merge → Smart Views — Inbox, Today, Upcoming, and Logbook keep your work organized without manual effort → Projects vs. Areas — a first-class distinction between finite work (ship v2.0) and ongoing responsibilities (maintenance, learning) → Your data, your rules — full export and portability, always Tech stack: TypeScript, React, PostgreSQL, Redis, GraphQL (primary) + REST, with native desktop and mobile apps planned. Currently in early Phase 1 — building out the core foundation. More updates as things take shape. The project is not #openSource, but in the future, when it's more developed, It probably will be. #progromming #devtools #issuetracker #buildinpublic #indiedev #typescript #react #solodev
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